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Showing posts from December, 2020

Beta

 Happy to say I am pretty much finished my game after another tweak or two. I got there eventually after come hiccups with my script but I feel like I got there in the end. I have to say this semester has been has been interesting and I'm glad I pushed myself to not give up with this game even though it was definitely challenging at times.  My current tasks over the last week that I wanted to achieve with my game was the menu to pick a puzzle of your choosing. I debated for a while if I should give the option of the playing picking the puzzle they want or you just complete one click next puzzle and you've no choice in the matter.  I feel giving the player a choice gives more of the relaxed feel that I personally wanted from the game. Im sure it's obvious from reading my posts that It's a game I think would be nice for a changed from against the clock kind of games. Overall I really enjoyed this experience! I didn't get as much of the game done that I would of liked.

Games Testing

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 For our reading task it is all about games testing and the importance of having a go at playing the game yourself and taking your time with the process.  I definitely agree that it is important to test your game throughout the process. It makes it easier aswel to track your process and it can get extremely boring just looking at a screen of code! The first article was  7 different types of game testing . This article introduced us to different ways game testing can be applied to a game. when testing a game it's important to look out for bugs in the game, graphic bugs and possibly any visual or audio issues. This is called Functionality testing .This is normally done when the game is almost finished with the coding. I watched one of the videos given to us  How to playtest . This video was a nice change from reading an article. The video went through the importance of play testing a game. It is an important step through the development process. It discussed how it is important on ce